Lion
PATCH 7.41f · BASE VALUES

Lion ability & ultimate cooldowns

Compare Lion abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Lion · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Earth SpikeBasic ability14 / 13 / 12 / 11—90 / 110 / 130 / 1500.3 / 0.3 / 0.3 / 0.30
HexBasic ability24 / 20 / 16 / 12—110 / 140 / 170 / 2000 / 0 / 0 / 00
Mana DrainBasic ability15 / 12 / 9 / 6—00.3 / 0.3 / 0.3 / 0.35.1
To Hell and BackInnate0—000
Finger of DeathUltimate110 / 70 / 30—200 / 400 / 6000.3 / 0.3 / 0.30
Ability

Earth Spike

Base ability cooldown: 14 / 13 / 12 / 11 seconds. Mana cost: 90 / 110 / 130 / 150.

Ability

Hex

Base ability cooldown: 24 / 20 / 16 / 12 seconds. Mana cost: 110 / 140 / 170 / 200.

Ability

Mana Drain

Base ability cooldown: 15 / 12 / 9 / 6 seconds. Mana cost: 0.

Channeling is the time spent maintaining the cast. It does not necessarily delay the first effect until the channel finishes.

Ability

To Hell and Back

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Finger of Death

Base ultimate cooldown: 110 / 70 / 30 seconds. Mana cost: 200 / 400 / 600.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.