Magic Missile
Base ability cooldown: 14 / 13 / 12 / 11 seconds. Mana cost: 90 / 95 / 100 / 105.

Compare Vengeful Spirit abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Magic MissileBasic ability | 14 / 13 / 12 / 11 | — | 90 / 95 / 100 / 105 | 0.3 / 0.3 / 0.3 / 0.3 | 0 |
| Wave of TerrorBasic ability | 16 / 14 / 12 / 10 | — | 40 | 0.3 / 0.3 / 0.3 / 0.3 | 0 |
| Vengeance AuraPassive | 0 | — | 0 | 0 | 0 |
| RetributionInnate | 0 | — | 0 | 0 | 0 |
| Nether SwapUltimate | 46 / 38 / 30 | — | 100 / 150 / 200 | 0.4 | 0 |
Base ability cooldown: 14 / 13 / 12 / 11 seconds. Mana cost: 90 / 95 / 100 / 105.
Base ability cooldown: 16 / 14 / 12 / 10 seconds. Mana cost: 40.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 46 / 38 / 30 seconds. Mana cost: 100 / 150 / 200.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.