Kez
PATCH 7.41f · BASE VALUES

Kez ability & ultimate cooldowns

Compare Kez abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Kez · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Echo SlashBasic ability21 / 18 / 15 / 12—75 / 90 / 105 / 1200.20
Grappling ClawBasic ability13 / 11 / 9 / 7—4000
Kazurai KatanaBasic ability24 / 18 / 12 / 6—4000
Switch DisciplineInnate8—000
Raptor DanceUltimate40 / 35 / 30—100 / 125 / 15010
Ability

Echo Slash

Base ability cooldown: 21 / 18 / 15 / 12 seconds. Mana cost: 75 / 90 / 105 / 120.

Ability

Grappling Claw

Base ability cooldown: 13 / 11 / 9 / 7 seconds. Mana cost: 40.

Ability

Kazurai Katana

Base ability cooldown: 24 / 18 / 12 / 6 seconds. Mana cost: 40.

Ability

Switch Discipline

Base ability cooldown: 8 seconds. Mana cost: 0.

Ultimate

Raptor Dance

Base ultimate cooldown: 40 / 35 / 30 seconds. Mana cost: 100 / 125 / 150.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.