Tether
Base ability cooldown: 12 seconds. Mana cost: 40 / 40 / 40 / 40.

Compare Io abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| TetherBasic ability | 12 | — | 40 / 40 / 40 / 40 | 0 | 0 |
| SpiritsBasic ability | 15 | — | 90 / 100 / 110 / 120 | 0 | 0 |
| OverchargeBasic ability | 25 / 22 / 19 / 16 | — | 40 / 60 / 80 / 100 | 0 / 0 / 0 / 0 | 0 |
| RelocateUltimate | 90 / 80 / 70 | — | 175 | 0 | 0 |
| EquilibriumInnate | 0 | — | 0 | 0 | 0 |
Base ability cooldown: 12 seconds. Mana cost: 40 / 40 / 40 / 40.
Base ability cooldown: 15 seconds. Mana cost: 90 / 100 / 110 / 120.
Base ability cooldown: 25 / 22 / 19 / 16 seconds. Mana cost: 40 / 60 / 80 / 100.
Base ultimate cooldown: 90 / 80 / 70 seconds. Mana cost: 175.
Base ability cooldown: 0 seconds. Mana cost: 0.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
Data captured: · PATCH 7.41f
Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.