Io
PATCH 7.41f · BASE VALUES

Io ability & ultimate cooldowns

Compare Io abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Io · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
TetherBasic ability12—40 / 40 / 40 / 4000
SpiritsBasic ability15—90 / 100 / 110 / 12000
OverchargeBasic ability25 / 22 / 19 / 16—40 / 60 / 80 / 1000 / 0 / 0 / 00
RelocateUltimate90 / 80 / 70—17500
EquilibriumInnate0—000
Ability

Tether

Base ability cooldown: 12 seconds. Mana cost: 40 / 40 / 40 / 40.

Ability

Spirits

Base ability cooldown: 15 seconds. Mana cost: 90 / 100 / 110 / 120.

Ability

Overcharge

Base ability cooldown: 25 / 22 / 19 / 16 seconds. Mana cost: 40 / 60 / 80 / 100.

Ultimate

Relocate

Base ultimate cooldown: 90 / 80 / 70 seconds. Mana cost: 175.

Ability

Equilibrium

Base ability cooldown: 0 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.