Dual Breath
Base ability cooldown: 12 / 11 / 10 / 9 seconds. Mana cost: 135 / 150 / 165 / 180.

Compare Jakiro abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Dual BreathBasic ability | 12 / 11 / 10 / 9 | — | 135 / 150 / 165 / 180 | 0.35 | 0 |
| Ice PathBasic ability | 20 / 17 / 14 / 11 | — | 100 | 0.65 | 0 |
| Liquid FireBasic ability | 13 / 10 / 7 / 4 | — | 20 | 0 / 0 / 0 / 0 | 0 |
| Liquid FrostBasic ability | 13 / 10 / 7 / 4 | — | 20 | 0 / 0 / 0 / 0 | 0 |
| Double TroubleInnate | 0 | — | 0 | 0 | 0 |
| MacropyreUltimate | 90 / 80 / 70 | — | 225 / 325 / 425 | 0.4 | 0 |
Base ability cooldown: 12 / 11 / 10 / 9 seconds. Mana cost: 135 / 150 / 165 / 180.
Base ability cooldown: 20 / 17 / 14 / 11 seconds. Mana cost: 100.
Base ability cooldown: 13 / 10 / 7 / 4 seconds. Mana cost: 20.
Base ability cooldown: 13 / 10 / 7 / 4 seconds. Mana cost: 20.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 90 / 80 / 70 seconds. Mana cost: 225 / 325 / 425.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.