Templar Assassin
PATCH 7.41f · BASE VALUES

Templar Assassin ability & ultimate cooldowns

Compare Templar Assassin abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Templar Assassin · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
RefractionBasic ability14—950 / 0 / 0 / 00
MeldBasic ability11 / 9 / 7 / 5—35 / 40 / 45 / 500 / 0 / 0 / 00
Psi BladesPassive0—000
Psionic ProjectionBasic ability · Scepter ability10—500.22
Psionic TrapUltimate11 / 8 / 5—15 / 15 / 150.3 / 0.3 / 0.3 / 0.30
Inner PeaceInnate0—000
Ability

Refraction

Base ability cooldown: 14 seconds. Mana cost: 95.

Ability

Meld

Base ability cooldown: 11 / 9 / 7 / 5 seconds. Mana cost: 35 / 40 / 45 / 50.

Ability

Psi Blades

Base ability cooldown: 0 seconds. Mana cost: 0.

Ability

Psionic Projection

Base ability cooldown: 10 seconds. Mana cost: 50.

Channeling is the time spent maintaining the cast. It does not necessarily delay the first effect until the channel finishes.

Ultimate

Psionic Trap

Base ultimate cooldown: 11 / 8 / 5 seconds. Mana cost: 15 / 15 / 15.

Ability

Inner Peace

Base ability cooldown: 0 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.