Phoenix
PATCH 7.41f · BASE VALUES

Phoenix ability & ultimate cooldowns

Compare Phoenix abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Phoenix · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Icarus DiveBasic ability40 / 35 / 30 / 25—00.20
Fire SpiritsBasic ability50 / 40 / 30 / 20—10000
Sun RayBasic ability30—100 / 110 / 120 / 1300.010
Dying LightInnate0—000
SupernovaUltimate120—150 / 200 / 2500.010
Ability

Icarus Dive

Base ability cooldown: 40 / 35 / 30 / 25 seconds. Mana cost: 0.

Ability

Fire Spirits

Base ability cooldown: 50 / 40 / 30 / 20 seconds. Mana cost: 100.

Ability

Sun Ray

Base ability cooldown: 30 seconds. Mana cost: 100 / 110 / 120 / 130.

Ability

Dying Light

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Supernova

Base ultimate cooldown: 120 seconds. Mana cost: 150 / 200 / 250.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.