Juggernaut
PATCH 7.41f · BASE VALUES

Juggernaut ability & ultimate cooldowns

Compare Juggernaut abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Juggernaut · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Blade FuryBasic ability30 / 26 / 22 / 18—1100 / 0 / 0 / 00
Healing WardBasic ability60—1200.3 / 0.3 / 0.3 / 0.30
Blade DancePassive0—000
SwiftslashBasic ability · Scepter ability25—1500.3 / 0.3 / 0.30
BladeformInnate0—000
OmnislashUltimate120—200 / 275 / 3500.3 / 0.3 / 0.30
Ability

Blade Fury

Base ability cooldown: 30 / 26 / 22 / 18 seconds. Mana cost: 110.

Ability

Healing Ward

Base ability cooldown: 60 seconds. Mana cost: 120.

Ability

Blade Dance

Base ability cooldown: 0 seconds. Mana cost: 0.

Ability

Swiftslash

Base ability cooldown: 25 seconds. Mana cost: 150.

Ability

Bladeform

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Omnislash

Base ultimate cooldown: 120 seconds. Mana cost: 200 / 275 / 350.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.