Doom
PATCH 7.41f · BASE VALUES

Doom ability & ultimate cooldowns

Compare Doom abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Doom · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
DevourBasic ability66—40 / 50 / 60 / 700.3 / 0.3 / 0.3 / 0.30
Scorched EarthBasic ability41 / 39 / 37 / 35—60 / 70 / 80 / 900 / 0 / 0 / 00
Infernal BladeBasic ability13 / 10 / 7 / 4—350 / 0 / 0 / 00
DoomUltimate140 / 130 / 120—150 / 200 / 2500.50
Lvl ? PainInnate0—000
Ability

Devour

Base ability cooldown: 66 seconds. Mana cost: 40 / 50 / 60 / 70.

Ability

Scorched Earth

Base ability cooldown: 41 / 39 / 37 / 35 seconds. Mana cost: 60 / 70 / 80 / 90.

Ability

Infernal Blade

Base ability cooldown: 13 / 10 / 7 / 4 seconds. Mana cost: 35.

Ultimate

Doom

Base ultimate cooldown: 140 / 130 / 120 seconds. Mana cost: 150 / 200 / 250.

Ability

Lvl ? Pain

Base ability cooldown: 0 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.