Acorn Shot
Base ability cooldown: 19 / 16 / 13 / 10 seconds. Mana cost: 70 / 80 / 90 / 100.

Compare Hoodwink abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Acorn ShotBasic ability | 19 / 16 / 13 / 10 | — | 70 / 80 / 90 / 100 | 0.2 | 0 |
| BushwhackBasic ability | 15 / 14 / 13 / 12 | — | 90 / 100 / 110 / 120 | 0.2 | 0 |
| ScurryBasic ability | 0 | 2 / 30 / 24 / 18 / 12 | 35 | 0 | 0 |
| DecoyBasic ability · Scepter ability | 30 | — | 60 | 0 | 0 |
| Hunter's BoomerangBasic ability · Shard ability | 20 | — | 125 | 0.2 | 0 |
| SharpshooterUltimate | 45 | — | 150 / 200 / 250 | 0 | 0 |
| Mistwoods WayfarerInnate | 0 | — | 0 | 0 | 0 |
Base ability cooldown: 19 / 16 / 13 / 10 seconds. Mana cost: 70 / 80 / 90 / 100.
Base ability cooldown: 15 / 14 / 13 / 12 seconds. Mana cost: 90 / 100 / 110 / 120.
Base ability cooldown: 0 seconds. Mana cost: 35.
Charged abilities have a separate charge restoration timer. A zero use cooldown does not mean charges restore instantly.
Base ability cooldown: 30 seconds. Mana cost: 60.
Base ability cooldown: 20 seconds. Mana cost: 125.
Base ultimate cooldown: 45 seconds. Mana cost: 150 / 200 / 250.
Base ability cooldown: 0 seconds. Mana cost: 0.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.