Fatal Bonds
Base ability cooldown: 42 / 34 / 26 / 18 seconds. Mana cost: 120 / 130 / 140 / 150.

Compare Warlock abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Fatal BondsBasic ability | 42 / 34 / 26 / 18 | — | 120 / 130 / 140 / 150 | 0.2 | 0 |
| Shadow WordBasic ability | 15 / 14 / 13 / 12 | — | 110 / 120 / 130 / 140 | 0.2 | 0 |
| UpheavalBasic ability | 45 / 40 / 35 / 30 | — | 100 | 0.4 | 10 / 12 / 14 / 16 |
| Eldritch SummoningInnate | 0 | — | 0 | 0 | 0 |
| Chaotic OfferingUltimate | 165 | — | 200 / 400 / 600 | 0.5 / 0.5 / 0.5 | 0 |
Base ability cooldown: 42 / 34 / 26 / 18 seconds. Mana cost: 120 / 130 / 140 / 150.
Base ability cooldown: 15 / 14 / 13 / 12 seconds. Mana cost: 110 / 120 / 130 / 140.
Base ability cooldown: 45 / 40 / 35 / 30 seconds. Mana cost: 100.
Channeling is the time spent maintaining the cast. It does not necessarily delay the first effect until the channel finishes.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 165 seconds. Mana cost: 200 / 400 / 600.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.