Tidehunter
PATCH 7.41f · BASE VALUES

Tidehunter ability & ultimate cooldowns

Compare Tidehunter abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Tidehunter · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
GushBasic ability12—1000.3 / 0.3 / 0.3 / 0.30
Kraken ShellBasic ability30—450 / 0 / 0 / 00
Anchor SmashBasic ability7 / 6 / 5 / 4—40 / 45 / 50 / 550.40
Dead in the WaterBasic ability · Shard ability35—1100.30
RavageUltimate150 / 145 / 140—125 / 225 / 3250.3 / 0.3 / 0.30
Leviathan's CatchInnate0—000
Ability

Gush

Base ability cooldown: 12 seconds. Mana cost: 100.

Ability

Kraken Shell

Base ability cooldown: 30 seconds. Mana cost: 45.

Ability

Anchor Smash

Base ability cooldown: 7 / 6 / 5 / 4 seconds. Mana cost: 40 / 45 / 50 / 55.

Ability

Dead in the Water

Base ability cooldown: 35 seconds. Mana cost: 110.

Ultimate

Ravage

Base ultimate cooldown: 150 / 145 / 140 seconds. Mana cost: 125 / 225 / 325.

Ability

Leviathan's Catch

Base ability cooldown: 0 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.