Illusory Orb
Base ability cooldown: 12 / 11 / 10 / 9 seconds. Mana cost: 90 / 100 / 110 / 120.

Compare Puck abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Illusory OrbBasic ability | 12 / 11 / 10 / 9 | — | 90 / 100 / 110 / 120 | 0.1 / 0.1 / 0.1 / 0.1 / 0.1 | 0 |
| Waning RiftBasic ability | 16 / 15 / 14 / 13 | — | 100 / 110 / 120 / 130 | 0.1 | 0 |
| Phase ShiftBasic ability | 8 / 7.5 / 7 / 6.5 | — | 0 / 0 / 0 / 0 | 0.01 | 1 / 1.75 / 2.5 / 3.25 |
| PuckishInnate | 0 | — | 0 | 0 | 0 |
| Dream CoilUltimate | 75 | — | 125 / 175 / 225 | 0.1 / 0.1 / 0.1 | 0 |
Base ability cooldown: 12 / 11 / 10 / 9 seconds. Mana cost: 90 / 100 / 110 / 120.
Base ability cooldown: 16 / 15 / 14 / 13 seconds. Mana cost: 100 / 110 / 120 / 130.
Base ability cooldown: 8 / 7.5 / 7 / 6.5 seconds. Mana cost: 0 / 0 / 0 / 0.
Channeling is the time spent maintaining the cast. It does not necessarily delay the first effect until the channel finishes.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 75 seconds. Mana cost: 125 / 175 / 225.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.