Starbreaker
Base ability cooldown: 17 / 15 / 13 / 11 seconds. Mana cost: 110.

Compare Dawnbreaker abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| StarbreakerBasic ability | 17 / 15 / 13 / 11 | — | 110 | 0.1 | 0 |
| Celestial HammerBasic ability | 18 / 16 / 14 / 12 | — | 100 / 110 / 120 / 130 | 0.2 | 0 |
| LuminosityPassive | 0 | — | 0 | 0 / 0 / 0 / 0 | 0 |
| Break of DawnInnate | 0 | — | 0 | 0 | 0 |
| Solar GuardianUltimate | 110 / 100 / 90 | — | 150 / 200 / 250 | 0.1 / 0.1 / 0.1 / 0.1 | 1.7 |
Base ability cooldown: 17 / 15 / 13 / 11 seconds. Mana cost: 110.
Base ability cooldown: 18 / 16 / 14 / 12 seconds. Mana cost: 100 / 110 / 120 / 130.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 110 / 100 / 90 seconds. Mana cost: 150 / 200 / 250.
Channeling is the time spent maintaining the cast. It does not necessarily delay the first effect until the channel finishes.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.