Spirit Lance
Base ability cooldown: 10 / 9 / 8 / 7 seconds. Mana cost: 120.

Compare Phantom Lancer abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.
Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.
| Ability | Cooldown (s) | Charges / restore (s) | Mana | Cast point (s) | Channeling (s) |
|---|---|---|---|---|---|
| Spirit LanceBasic ability | 10 / 9 / 8 / 7 | — | 120 | 0.3 / 0.3 / 0.3 / 0.3 | 0 |
| DoppelgangerBasic ability | 22 / 18 / 14 / 10 | — | 70 | 0.1 | 0 |
| Phantom RushBasic ability | 15 / 11 / 7 / 3 | — | 0 | 0 | 0 |
| Illusory ArmamentsInnate | 0 | — | 0 | 0 | 0 |
| JuxtaposePassive | 0 | — | 0 | 0 | 0 |
Base ability cooldown: 10 / 9 / 8 / 7 seconds. Mana cost: 120.
Base ability cooldown: 22 / 18 / 14 / 10 seconds. Mana cost: 70.
Base ability cooldown: 15 / 11 / 7 / 3 seconds. Mana cost: 0.
Base ability cooldown: 0 seconds. Mana cost: 0.
Base ultimate cooldown: 0 seconds. Mana cost: 0.
Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.
Full ultimate cooldown list ↗A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.
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Valve Dota 2 Datafeed ↗Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.
Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.