Phantom Lancer
PATCH 7.41f · BASE VALUES

Phantom Lancer ability & ultimate cooldowns

Compare Phantom Lancer abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Phantom Lancer · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Spirit LanceBasic ability10 / 9 / 8 / 7—1200.3 / 0.3 / 0.3 / 0.30
DoppelgangerBasic ability22 / 18 / 14 / 10—700.10
Phantom RushBasic ability15 / 11 / 7 / 3—000
Illusory ArmamentsInnate0—000
JuxtaposePassive0—000
Ability

Spirit Lance

Base ability cooldown: 10 / 9 / 8 / 7 seconds. Mana cost: 120.

Ability

Doppelganger

Base ability cooldown: 22 / 18 / 14 / 10 seconds. Mana cost: 70.

Ability

Phantom Rush

Base ability cooldown: 15 / 11 / 7 / 3 seconds. Mana cost: 0.

Ability

Illusory Armaments

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Juxtapose

Base ultimate cooldown: 0 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.