Huskar
PATCH 7.41f · BASE VALUES

Huskar ability & ultimate cooldowns

Compare Huskar abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Huskar · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
Inner FireBasic ability17 / 15 / 13 / 11—00.350
Burning SpearBasic ability0 / 0 / 0 / 0—0 / 0 / 0 / 00 / 0 / 0 / 00
Berserker's BloodPassive0—000
Blood MagicInnate0—000
Life BreakUltimate16 / 14 / 12—0 / 0 / 00.3 / 0.3 / 0.30
Ability

Inner Fire

Base ability cooldown: 17 / 15 / 13 / 11 seconds. Mana cost: 0.

Ability

Burning Spear

Base ability cooldown: 0 / 0 / 0 / 0 seconds. Mana cost: 0 / 0 / 0 / 0.

Ability

Berserker's Blood

Base ability cooldown: 0 seconds. Mana cost: 0.

Ability

Blood Magic

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Life Break

Base ultimate cooldown: 16 / 14 / 12 seconds. Mana cost: 0 / 0 / 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.