Arc Warden
PATCH 7.41f · BASE VALUES

Arc Warden ability & ultimate cooldowns

Compare Arc Warden abilities by rank. Cooldowns are in seconds, before talents, Aghanim’s Scepter, Shard, Octarine Core or neutral-item effects.

Abilities by rank

Values run from ability rank 1 to maximum rank. — means the source has no value; it does not mean zero seconds.

Arc Warden · Patch 7.41f · Before talents and items
AbilityCooldown (s)Charges / restore (s)ManaCast point (s)Channeling (s)
FluxBasic ability16—750.3 / 0.3 / 0.3 / 0.30
Magnetic FieldBasic ability20 / 19 / 18 / 17—60 / 70 / 80 / 900.30
Spark WraithBasic ability4 / 4 / 4 / 4—800.30
Runic InfusionInnate0—000
Tempest DoubleUltimate60 / 55 / 50—00.150
Ability

Flux

Base ability cooldown: 16 seconds. Mana cost: 75.

Ability

Magnetic Field

Base ability cooldown: 20 / 19 / 18 / 17 seconds. Mana cost: 60 / 70 / 80 / 90.

Ability

Spark Wraith

Base ability cooldown: 4 / 4 / 4 / 4 seconds. Mana cost: 80.

Ability

Runic Infusion

Base ability cooldown: 0 seconds. Mana cost: 0.

Ultimate

Tempest Double

Base ultimate cooldown: 60 / 55 / 50 seconds. Mana cost: 0.

Hero and ability names follow Valve’s localized display names. Russian-client English proper names are preserved, with Cyrillic search aliases supported.

Full ultimate cooldown list ↗

Method & sources

A cast point is the animation before a spell releases. It is separate from channeling, effect delays and projectile travel. Backswing is not displayed as a forced lockout. Review the comparison tool for supported talents, items and conditional effects.

Data captured: · PATCH 7.41f

Valve Dota 2 Datafeed ↗

Uses the latest stored verified snapshot. New snapshots update the values on this hero page as well.

Heroes with similar base ultimate cooldowns

Ordered by distance between maximum-rank base ultimate cooldowns. This list does not rank synergies or counters.